Way of the Warrior: a review by Matthew Bortnick


Text by Matthew Bortnick <st92ejb3@dunx1.ocs.drexel.edu>

Well.. I just wanted to add my 2 cents about the game. When I first picked up the game and gave it a go I thought it was totally unfair and didn't enjoy it all..After being annoyed about this I brought my 3do to a friends house to see how the game would fair as far as a two player match up went..This is where you can have a helluva lot of fun with this game..Not only does this give you more time to react (of course), but it also gives you more time to learn moves. After some time moves come preatty easily and the EGM article that tells of poor control is not justified in IMO. The jumping in the game IMO is fun..I enjoying jumping in the air and even though it does not seem entirely realistic it is fun attacking while airborne. The music slide control is cool although who in their right mind would want to turn down that White Zombie?! It sounds perfect for the game.I also like how the skill level is set up to give you a chance to learn the tourney before you get a chance to fight the bosses..(I've reached High Abbot but he kicks the crap outta me)..As far as the animation goes..It could be better, BUT I do think the amount of special moves in this game make this game special..I personally cannot stand Mortal Kombat because of the fact that everybody is fighting with the same basic style and a few extra moves..BORING..Way has a load of special moves and the level specific fatalities are awesome..I love the roof fatality! All in all I would hope that people interested in fighters at least give the game a chance..it is, IMO definately worth the effort to take the time to learn some moves.

By the way I want to thank Dave Liu for all of his posts during the compilation of the title..AND of course thanks to Andy and Jason and good luck with future endeavors..This one was a hit to me!


michel.buffa@cmu.edu