VR Stalker: review by Andrew Fenic


The good news is that 3DO now has its first game that actually resembles a flight simulator. Virtual Stalker has 360' movement and lets you bank, roll, and loop.

The bad news is that the designers apparently paid a huge penalty in graphics quality to implement this. The usual gorgeous textures we see in 3DO games are replaced by horrific blocky solid fill polygons that make the simple Gouraud shaded visuals in Cybermorph seem magnificent. The ground has no texture and precious few complex 3D structures. To top it all off, the frame rate does not seem particularly smooth.

How does it compare to a PC game like 1942 Pacific Air War? To be honest, it doesn't even come within a light year. The graphics are just abysmal, the flight modeling very weak, the AI nonexistent, and the plot thin and exceptionally boring.

VR Stalker rates a zero out of 10 in my book. It is SNES quality shovelware that no software team with any self respect should ever have wasted their time implementing on an advanced system like the 3DO. American Laser Games has yet again published a very disappointing title for the 3DO with more flaws than are worth the bandwidth to print.

After what has been a very impressive offering of 3DO games, it is sad to see something this bad surface on store shelves. Do not buy VR Stalker.

Andy


michel.buffa@essi.fr