As a golem you began with a Knight body, and shortly add a golem with a Priest body to your war party. Each golem in your party has the unique virtue of being able to use multiple(upto 3) bodies, with each body having it's own unique skills and powers. In addition once a particular body has gained maximal experience through combat and through casting spells, there are two "upper class" variants of that body that the golem can also use. It sounds more complex than it is. Each body has the typical RPG stats of Quickness, Mobility, Offensive Power, Defensive Power, Magic Offensive Power, and Magic Defensive Power, Hit Points and Magic Points associated with it. In addition each body has a set of "attributes" that are specific to that body and affect combat. What this gives you is an incredibly rich choice of options to call on in a combat situation. Each golem body is a stylized rendered character, very reminiscent of the typical super deformed japanese RPG characters. Possible body types include Knight, Archer, Priest, Shaman, Birdman, Wizard, Ninja, and so on.
The game begins with an intro that is very much Japanese it reminded me a lot of certain Japanese live action adventure shows, and certain Japanese anime. The music is extremely good throughout the game and the voice acting is fine. The quality of the digitized voices is, unfortunately, easily the worst of any 3do game out there. Samples vary from adequate to incredibly noisy with large amounts of hiss. Luckily there's not much digitized speech and none of it is integral to the game.
The game is played on two different playing fields, a world map and a field map. The world map has two different detail levels and contains three basic types of locations:
Combat in this game is very time consuming but also very satisfying. As the game progresses the need for more and more strategy pops up and making use of the terrain on the playfield becomes important and it becomes better and better. Another reason why combat is so time consuming is due to the animated nature of the attacks and the magic system. This animation can be switched off, but it's so beautifully done, that I suspect most players will leave it on and keep staring at how beautiful it is. As a couple of basic examples the priest who joins your party almost immediately has two basic attacks and a combination attack (combination attacks are done in concert with another character and do a ton of damage or help, two priests can, for example, heal all of the members of your party at once, where one priest alone could only heal a single character). The first basic attack is healing, when you instruct the priest to heal someone, you first select the character by moving a cylinder of light around. The priest than pulls out some magical item and points it at the character to be healed a glowing white ball slowly engulfs the character to be healed and then flashes outward temporally flashing the screen white. The priests other option is a "Holy Light" attack, he selects the victim as before and from the heavens a rainbow cylinder of light engulfs the victim and inflicts damage.
There is a multitude of magic in the game and it all looks very impressive. Magic is based on nature (there's fire magic, lightning magic, wind magic, water magic, and earth magic). Although there's also light and dark magic. This light and dark magic has some correspondence to the Upper Class bodies that I mentioned earlier, as one of these upper class bodies is light based while the other is dark based.
During battle a character can also choose to use a special item to do things such as restore hit points, or to perform various attacks. These items are either found on the field map or can be bought in stores. Special items include Bells of Love which persuade monsters to join your party, Black Orbs which strengthen the power of darkness, Robe of Wind which strengthens the defending power of wind and so on.
This is a very quick and simple summary of the combat in this game, but I hope it gives you a basic feel for it and a taste for playing the game firsthand.