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12.1.2 Geometric Drawing and Texturing

OpenGL's texturing capabilities were discussed in detail in Section  5. These capabilities can be put to work to solve image processing problems. By texturing an input image onto a geometric grid, we can apply arbitrary deformations to the image. Given the textured draw rates of hardware-accelerated OpenGL platforms, very impressive performance can often be achieved though the use of textured geometric drawing. Image processing applications using texturing will be discussed in section 12.4.