BOOL P4D_Sphere::Serialize_Message(DMsg * Stack)
{

	P4D_MAKE_SERIAL_END(Stack);
	
	return(TRUE);
}

BOOL P4D_Sphere::DeSerialize_Message(DMsg * Stack)
{
	Identifier Id;
	BOOL ret=TRUE; 

	Id=Stack->Pop_Identifier();

	while ((Id!=SERIAL_END) && ret)
	{
		switch (Id)
		{
			P4D_MAKE_MESSAGE_DEFAULT();			
		}	
		Id=Stack->Pop_Identifier();
	}
	return(ret);
}
