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Levels 1 & 4 |
All quotations are ready ( except errors...see ESSI maps ) |
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Amphis East and West |
Damn' I'll spend a lot of time on it !! |
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Outside of the building |
To see how nice Azurean Cost is (well... at least a small part of it) |
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The cafeteria |
With playable "Baby foot" ??? ( kind of leitmotiv we heard from students during project ) |
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Windows and glass doors |
Oops, no transparency in Quake ... and no rotating brushes ! |
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More deco objects |
Tables, chairs, computers, palmtrees, etc... |
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More textures |
At least one texture for computers, cork panel, outside textures, etc... |
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New models for levels 2 & 3 |
Kind of ambitious project: rebuilding both levels using knowledge and experience we earn from project |
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Access keycards |
First as Quake keycards, then as ESSI ones (multi-use) |
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More interactivity |
Switchables lights, lift, whiteboards of the amphi, shootable objects (?) |
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Playable Level |
A few modifications to include traps, secret areas, items, etc... pure fun !! |
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Demo Level |
For "promotional" use like VRML Virtual ESSI |
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Teachers models |
Well, real teachers models...I mean no weapons and morphological fitting shapes ! |
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New character behavior |
Making teachers less nasty than monsters, walking from one part of ESSI to another for exemple. |
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Useful tools |
Use, instead of weapons, pen, notebook, handlight, extinguisher (uh ?), keycard or other useful items. |
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A lot more on playable level... |
Well, that was not the goal of this project but we have a lot more ideas to come ! |