INCOMING


Levels 1 & 4 All quotations are ready ( except errors...see ESSI maps )
Amphis East and West Damn' I'll spend a lot of time on it !!
Outside of the building To see how nice Azurean Cost is (well... at least a small part of it)
The cafeteria With playable "Baby foot" ??? ( kind of leitmotiv we heard from students during project )
Windows and glass doors Oops, no transparency in Quake ... and no rotating brushes !
More deco objects Tables, chairs, computers, palmtrees, etc...
More textures At least one texture for computers, cork panel, outside textures, etc...
New models for levels 2 & 3 Kind of ambitious project: rebuilding both levels using knowledge and experience we earn from project
Access keycards First as Quake keycards, then as ESSI ones (multi-use)
More interactivity Switchables lights, lift, whiteboards of the amphi, shootable objects (?)
Playable Level A few modifications to include traps, secret areas, items, etc... pure fun !!
Demo Level For "promotional" use like VRML Virtual ESSI
Teachers models Well, real teachers models...I mean no weapons and morphological fitting shapes !
New character behavior Making teachers less nasty than monsters, walking from one part of ESSI to another for exemple.
Useful tools Use, instead of weapons, pen, notebook, handlight, extinguisher (uh ?), keycard or other useful items.
A lot more on playable level... Well, that was not the goal of this project but we have a lot more ideas to come !

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Imbert Stephane / Jobredeaux Gregory / Meurant Arnaud / Portal Pierre