RenderWare(TM) V1.35 X11 RwMaze sources ======================================= This directory contains a demo using perspective texturing which provides a FULL 3D movement capability. With FULL 3D movement this is a much more complex scenario than in Doom. Perspective texturing is a new feature in the 1.35 release. As such it is still not fully optimized and we expect to improve current performance by a further 20 - 30% as we optimize perspective texturing to the maximum. The user can wander through a dungeon/maze consisting of rooms and interconnecting corridors which are fully textured. In some of the rooms are various objects performing full 3D animation in real-time. The demo is built with the standard v1.35 RenderWare libraries, so the user gets a fully general viewing model which allows the viewer's head to be tilted around as they walk with no loss of performance. To run this programs requires the Resources in the file RwMaze. Either place this file on the default Resource Manager search path, set XFILESEARCHPATH, or use xrdb -m RwMaze to add the resources to your server. To build: Edit the Makefile so that the variables MOTIF and RENDERWARETOP point to the Motif tree and the top of the RenderWare distribution respectively. The exectuable can then be built with "/bin/make rwmaze". A version using the debugging library can be built using "/bin/make rwmazeDebug". A "clean" target is also provided. Controls: The control is with the mouse only. When a mouse button goes down a cross-hair is superimposed on the image and the distance above this cross-hair controls the speed of forward motion (moving mouse pointer below the cross-hair will cause reverse movement). Distance to the left and right of this cross-hair determines angular speed. In addition, if you hold the shift key down while dragging the mouse, the view direction can be changed to show the completely general nature of the viewing model and rendering used by RenderWare. (ie the walls and floors don't have to be vertical or horizontal as in DOOM). Enjoy wandering through the maze and don't forget to look at the ceilings and floors.