NAME
fgluNurbsCurve - define the shape of a NURBS curve
FORTRAN SPECIFICATION
SUBROUTINE fgluNurbsCurve( CHARACTER*8 nurb,
INTEGER*4 knotCount,
CHARACTER*8 knots,
INTEGER*4 stride,
CHARACTER*8 control,
INTEGER*4 order,
INTEGER*4 type )
PARAMETERS
nurb Specifies the NURBS object (created with
fgluNewNurbsRenderer).
knotCount Specifies the number of knots in knots.
knotCount equals the number of control points
plus the order.
knots Specifies an array of knotCount nondecreasing
knot values.
stride Specifies the offset (as a number of single-
precision floating-point values) between
successive curve control points.
control Specifies a pointer to an array of control
points. The coordinates must agree with type,
specified below.
order Specifies the order of the NURBS curve. order
equals degree + 1, hence a cubic curve has an
order of 4.
type Specifies the type of the curve. If this curve is
defined within a fgluBeginCurve/fgluEndCurve
pair, then the type can be any of the valid one-
dimensional evaluator types (such as
GL_MAP1_VERTEX_3 or GL_MAP1_COLOR_4). Between a
fgluBeginTrim/fgluEndTrim pair, the only valid
types are GLU_MAP1_TRIM_2 and GLU_MAP1_TRIM_3.
DESCRIPTION
Use fgluNurbsCurve to describe a NURBS curve.
When fgluNurbsCurve appears between a
fgluBeginCurve/fgluEndCurve pair, it is used to describe a
curve to be rendered. Positional, texture, and color
coordinates are associated by presenting each as a separate
fgluNurbsCurve between a fgluBeginCurve/fgluEndCurve pair.
No more than one call to fgluNurbsCurve for each of color,
position, and texture data can be made within a single
fgluBeginCurve/fgluEndCurve pair. Exactly one call must be
made to describe the position of the curve (a type of
GL_MAP1_VERTEX_3 or GL_MAP1_VERTEX_4).
When fgluNurbsCurve appears between a
fgluBeginTrim/fgluEndTrim pair, it is used to describe a
trimming curve on a NURBS surface. If type is
GLU_MAP1_TRIM_2, then it describes a curve in two-
dimensional (u and v) parameter space. If it is
GLU_MAP1_TRIM_3, then it describes a curve in two-
dimensional homogeneous (u, v, and w) parameter space. See
the fgluBeginTrim reference page for more discussion about
trimming curves.
EXAMPLE
The following commands render a textured NURBS curve with
normals:
gluBeginCurve(nobj);
gluNurbsCurve(nobj, ..., GL_MAP1_TEXTURE_COORD_2);
gluNurbsCurve(nobj, ..., GL_MAP1_NORMAL);
gluNurbsCurve(nobj, ..., GL_MAP1_VERTEX_4);
gluEndCurve(nobj);
NOTES
To define trim curves which stitch well, use fgluPwlCurve.
SEE ALSO
fgluBeginCurve, fgluBeginTrim, fgluNewNurbsRenderer,
fgluPwlCurve