NAME
fglTexSubImage2D - specify a two-dimensional texture
subimage
FORTRAN SPECIFICATION
SUBROUTINE fglTexSubImage2D( INTEGER*4 target,
INTEGER*4 level,
INTEGER*4 xoffset,
INTEGER*4 yoffset,
INTEGER*4 width,
INTEGER*4 height,
INTEGER*4 format,
INTEGER*4 type,
CHARACTER*8 pixels )
PARAMETERS
target Specifies the target texture. Must be
GL_TEXTURE_2D.
level Specifies the level-of-detail number. Level 0 is
the base image level. Level n is the nth mipmap
reduction image.
xoffset Specifies a texel offset in the x direction within
the texture array.
yoffset Specifies a texel offset in the y direction within
the texture array.
width Specifies the width of the texture subimage.
height Specifies the height of the texture subimage.
format Specifies the format of the pixel data. The
following symbolic values are accepted:
GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and
GL_LUMINANCE_ALPHA.
type Specifies the data type of the pixel data. The
following symbolic values are accepted:
GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,
GL_UNSIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT,
GL_INT, and GL_FLOAT.
pixels Specifies a pointer to the image data in memory.
DESCRIPTION
Texturing maps a portion of a specified texture image onto
each graphical primitive for which texturing is enabled. To
enable and disable two-dimensional texturing, call fglEnable
and fglDisable with argument GL_TEXTURE_2D.
fglTexSubImage2D redefines a contiguous subregion of an
existing two-dimensional texture image. The texels
referenced by pixels replace the portion of the existing
texture array with x indices xoffset and
xoffset + width - 1, inclusive, and y indices yoffset and
yoffset + height - 1, inclusive. This region may not include
any texels outside the range of the texture array as it was
originally specified. It is not an error to specify a
subtexture with zero width or height, but such a
specification has no effect.
NOTES
fglTexSubImage2D is available only if the GL version is 1.1
or greater.
Texturing has no effect in color index mode.
fglPixelStore and fglPixelTransfer modes affect texture
images in exactly the way they affect fglDrawPixels.
ERRORS
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D.
GL_INVALID_OPERATION is generated if the texture array has
not been defined by a previous fglTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0.
P GL_INVALID_VALUE may be generated if level is greater than
log max, where max is the returned value of
GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if xoffset < -b,
(xoffset + width) > (w - b), yoffset < -b, or
(yoffset + height) > (h - b). Where w is the
GL_TEXTURE_WIDTH, h is the GL_TEXTURE_HEIGHT, and b is the
border width of the texture image being modified. Note that
w and h include twice the border width.
GL_INVALID_VALUE is generated if width or height is less
than 0.
GL_INVALID_ENUM is generated if format is not an accepted
format constant.
GL_INVALID_ENUM is generated if type is not a type constant.
GL_INVALID_ENUM is generated if type is GL_BITMAP and format
is not GL_COLOR_INDEX.
GL_INVALID_OPERATION is generated if fglTexSubImage2D is
executed between the execution of fglBegin and the
corresponding execution of fglEnd.
ASSOCIATED GETS
fglGetTexImage
fglIsEnabled with argument GL_TEXTURE_2D
SEE ALSO
fglCopyTexImage1D, fglCopyTexImage2D, fglCopyTexSubImage1D,
fglCopyTexSubImage2D, fglDrawPixels, fglPixelStore,
fglPixelTransfer, fglTexEnv, fglTexGen, fglTexImage1D,
fglTexImage2D, fglTexSubImage1D, fglTexParameter