NAME
fglPushMatrix, fglPopMatrix - push and pop the current
matrix stack
FORTRAN SPECIFICATION
SUBROUTINE fglPushMatrix( )
FORTRAN SPECIFICATION
SUBROUTINE fglPopMatrix( )
DESCRIPTION
There is a stack of matrices for each of the matrix modes.
In GL_MODELVIEW mode, the stack depth is at least 32. In
the other two modes, GL_PROJECTION and GL_TEXTURE, the depth
is at least 2. The current matrix in any mode is the matrix
on the top of the stack for that mode.
fglPushMatrix pushes the current matrix stack down by one,
duplicating the current matrix. That is, after a
fglPushMatrix call, the matrix on top of the stack is
identical to the one below it.
fglPopMatrix pops the current matrix stack, replacing the
current matrix with the one below it on the stack.
Initially, each of the stacks contains one matrix, an
identity matrix.
It is an error to push a full matrix stack, or to pop a
matrix stack that contains only a single matrix. In either
case, the error flag is set and no other change is made to
GL state.
ERRORS
GL_STACK_OVERFLOW is generated if fglPushMatrix is called
while the current matrix stack is full.
GL_STACK_UNDERFLOW is generated if fglPopMatrix is called
while the current matrix stack contains only a single
matrix.
GL_INVALID_OPERATION is generated if fglPushMatrix or
fglPopMatrix is executed between the execution of fglBegin
and the corresponding execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_MATRIX_MODE
fglGet with argument GL_MODELVIEW_MATRIX
fglGet with argument GL_PROJECTION_MATRIX
fglGet with argument GL_TEXTURE_MATRIX
fglGet with argument GL_MODELVIEW_STACK_DEPTH
fglGet with argument GL_PROJECTION_STACK_DEPTH
fglGet with argument GL_TEXTURE_STACK_DEPTH
fglGet with argument GL_MAX_MODELVIEW_STACK_DEPTH
fglGet with argument GL_MAX_PROJECTION_STACK_DEPTH
fglGet with argument GL_MAX_TEXTURE_STACK_DEPTH
SEE ALSO
fglFrustum, fglLoadIdentity, fglLoadMatrix, fglMatrixMode,
fglMultMatrix, fglOrtho, fglRotate, fglScale, fglTranslate,
fglViewport