NAME
fglPassThrough - place a marker in the feedback buffer
FORTRAN SPECIFICATION
SUBROUTINE fglPassThrough( REAL*4 token )
PARAMETERS
token Specifies a marker value to be placed in the feedback
buffer following a GL_PASS_THROUGH_TOKEN.
DESCRIPTION
Feedback is a GL render mode. The mode is selected by
calling fglRenderMode with GL_FEEDBACK. When the GL is in
feedback mode, no pixels are produced by rasterization.
Instead, information about primitives that would have been
rasterized is fed back to the application using the GL. See
the fglFeedbackBuffer reference page for a description of
the feedback buffer and the values in it.
fglPassThrough inserts a user-defined marker in the feedback
buffer when it is executed in feedback mode. token is
returned as if it were a primitive; it is indicated with its
own unique identifying value: GL_PASS_THROUGH_TOKEN. The
order of fglPassThrough commands with respect to the
specification of graphics primitives is maintained.
NOTES
fglPassThrough is ignored if the GL is not in feedback mode.
ERRORS
GL_INVALID_OPERATION is generated if fglPassThrough is
executed between the execution of fglBegin and the
corresponding execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_RENDER_MODE
SEE ALSO
fglFeedbackBuffer, fglRenderMode