NAME
fglOrtho - multiply the current matrix with an orthographic
matrix
FORTRAN SPECIFICATION
SUBROUTINE fglOrtho( REAL*8 left,
REAL*8 right,
REAL*8 bottom,
REAL*8 top,
REAL*8 zNear,
REAL*8 zFar )
PARAMETERS
left, right Specify the coordinates for the left and right
vertical clipping planes.
bottom, top Specify the coordinates for the bottom and top
horizontal clipping planes.
zNear, zFar Specify the distances to the nearer and farther
depth clipping planes. These values are
negative if the plane is to be behind the
viewer.
DESCRIPTION
fglOrtho describes a transformation that produces a parallel
projection. The current matrix (see fglMatrixMode) is
multiplied by this matrix and the result replaces the
current matrix, as if fglMultMatrix were called with the
following matrix as its argument:
( )
|__________ 0 0 t |
|right-left x |
| __________ |
| 0 top-bottom 0 ty |
| |
| 0 0 __________ t |
| zFar-zNear z |
| 0 0 0 1 |
( )
where
t = -__________
x right-left
t = -__________
y top-bottom
t = -__________
z zFar-zNear
Typically, the matrix mode is GL_PROJECTION, and (left,
bottom, -zNear) and (right, top, -zNear) specify the
points on the near clipping plane that are mapped to the
lower left and upper right corners of the window,
respectively, assuming that the eye is located at (0, 0, 0).
-zFar specifies the location of the far clipping plane.
Both zNear and zFar can be either positive or negative.
Use fglPushMatrix and fglPopMatrix to save and restore the
current matrix stack.
ERRORS
GL_INVALID_OPERATION is generated if fglOrtho is executed
between the execution of fglBegin and the corresponding
execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_MATRIX_MODE
fglGet with argument GL_MODELVIEW_MATRIX
fglGet with argument GL_PROJECTION_MATRIX
fglGet with argument GL_TEXTURE_MATRIX
SEE ALSO
fglFrustum, fglMatrixMode, fglMultMatrix, fglPushMatrix,
fglViewport