NAME
fglLoadName - load a name onto the name stack
FORTRAN SPECIFICATION
SUBROUTINE fglLoadName( INTEGER*4 name )
PARAMETERS
name Specifies a name that will replace the top value on
the name stack.
DESCRIPTION
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It
consists of an ordered set of unsigned integers.
fglLoadName causes name to replace the value on the top of
the name stack, which is initially empty.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to fglLoadName while the render mode is
not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if fglLoadName is called
while the name stack is empty.
GL_INVALID_OPERATION is generated if fglLoadName is executed
between the execution of fglBegin and the corresponding
execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_NAME_STACK_DEPTH
fglGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
fglInitNames, fglPushName, fglRenderMode, fglSelectBuffer