NAME
fglInitNames - initialize the name stack
FORTRAN SPECIFICATION
SUBROUTINE fglInitNames( )
DESCRIPTION
The name stack is used during selection mode to allow sets
of rendering commands to be uniquely identified. It
consists of an ordered set of unsigned integers.
fglInitNames causes the name stack to be initialized to its
default empty state.
The name stack is always empty while the render mode is not
GL_SELECT. Calls to fglInitNames while the render mode is
not GL_SELECT are ignored.
ERRORS
GL_INVALID_OPERATION is generated if fglInitNames is
executed between the execution of fglBegin and the
corresponding execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_NAME_STACK_DEPTH
fglGet with argument GL_MAX_NAME_STACK_DEPTH
SEE ALSO
fglLoadName, fglPushName, fglRenderMode, fglSelectBuffer