NAME
fglIndexd, fglIndexf, fglIndexi, fglIndexs, fglIndexub,
fglIndexdv, fglIndexfv, fglIndexiv, fglIndexsv, fglIndexubv
- set the current color index
FORTRAN SPECIFICATION
SUBROUTINE fglIndexd( REAL*8 c )
SUBROUTINE fglIndexf( REAL*4 c )
SUBROUTINE fglIndexi( INTEGER*4 c )
SUBROUTINE fglIndexs( INTEGER*2 c )
SUBROUTINE fglIndexub( INTEGER*1 c )
PARAMETERS
c Specifies the new value for the current color index.
FORTRAN SPECIFICATION
SUBROUTINE fglIndexdv( CHARACTER*8 c )
SUBROUTINE fglIndexfv( CHARACTER*8 c )
SUBROUTINE fglIndexiv( CHARACTER*8 c )
SUBROUTINE fglIndexsv( CHARACTER*8 c )
SUBROUTINE fglIndexubv( CHARACTER*256 c )
PARAMETERS
c Specifies a pointer to a one-element array that
contains the new value for the current color index.
DESCRIPTION
fglIndex updates the current (single-valued) color index.
It takes one argument, the new value for the current color
index.
The current index is stored as a floating-point value.
Integer values are converted directly to floating-point
values, with no special mapping. The initial value is 1.
Index values outside the representable range of the color
index buffer are not clamped. However, before an index is
dithered (if enabled) and written to the frame buffer, it is
converted to fixed-point format. Any bits in the integer
portion of the resulting fixed-point value that do not
correspond to bits in the frame buffer are masked out.
NOTES
fglIndexub and fglIndexubv are available only if the GL
version is 1.1 or greater.
The current index can be updated at any time. In
particular, fglIndex can be called between a call to
fglBegin and the corresponding call to fglEnd.
ASSOCIATED GETS
fglGet with argument GL_CURRENT_INDEX
SEE ALSO
fglColor, fglIndexPointer