NAME
fglEvalMesh1, fglEvalMesh2 - compute a one- or two-
dimensional grid of points or lines
FORTRAN SPECIFICATION
SUBROUTINE fglEvalMesh1( INTEGER*4 mode,
INTEGER*4 i1,
INTEGER*4 i2 )
PARAMETERS
mode In fglEvalMesh1, specifies whether to compute a one-
dimensional mesh of points or lines. Symbolic
constants GL_POINT and GL_LINE are accepted.
i1, i2
Specify the first and last integer values for grid
domain variable i.
FORTRAN SPECIFICATION
SUBROUTINE fglEvalMesh2( INTEGER*4 mode,
INTEGER*4 i1,
INTEGER*4 i2,
INTEGER*4 j1,
INTEGER*4 j2 )
PARAMETERS
mode In fglEvalMesh2, specifies whether to compute a two-
dimensional mesh of points, lines, or polygons.
Symbolic constants GL_POINT, GL_LINE, and GL_FILL are
accepted.
i1, i2
Specify the first and last integer values for grid
domain variable i.
j1, j2
Specify the first and last integer values for grid
domain variable j.
DESCRIPTION
fglMapGrid and fglEvalMesh are used in tandem to efficiently
generate and evaluate a series of evenly-spaced map domain
values. fglEvalMesh steps through the integer domain of a
one- or two-dimensional grid, whose range is the domain of
the evaluation maps specified by fglMap1 and fglMap2. mode
determines whether the resulting vertices are connected as
points, lines, or filled polygons.
In the one-dimensional case, fglEvalMesh1, the mesh is
generated as if the following code fragment were executed:
glBegin (type);
for (i = i1; i <= i2; i += 1)
glEvalCoord1(i . DELTA u + u sub 1)
glEnd();
where
DELTA u = (u - u ) / 1
2 1
and n, u, and u are the arguments to the most recent
1 2
fglMapGrid1 command. type is GL_POINTS if mode is GL_POINT,
or GL_LINES if mode is GL_LINE.
The one absolute numeric requirement is that if i = n, then
the value computed from
i . DELTA u + u
is exactly u.
In the two-dimensional case, fglEvalMesh2, let
DELTA u = (u - u )/n
2 1
DELTA v = (v - v )/m,
2 1
where n, u , u , m, v , and v
1 2 1 2
are the arguments to the most recent fglMapGrid2 command.
Then, if mode is GL_FILL, the fglEvalMesh2 command is
equivalent to:
for (j = j1; j < j2; j += 1) {
glBegin (GL_QUAD_STRIP);
for (i = i1; i <= i2; i += 1) {
glEvalCoord2(i . DELTA u + u , j . DELTA v + v );
1 1
glEvalCoord2(i . DELTA u + u , (j+1) . DELTA v + v );
1 1
}
glEnd();
}
If mode is GL_LINE, then a call to fglEvalMesh2 is
equivalent to:
for (j = j1; j <= j2; j += 1) {
glBegin(GL_LINE_STRIP);
for (i = i1; i <= i2; i += 1)
glEvalCoord2(i . DELTA u + u , j . DELTA v + v );
1 1
glEnd();
}
for (i = i1; i <= i2; i += 1) {
glBegin(GL_LINE_STRIP);
for (j = j1; j <= j1; j += 1)
glEvalCoord2)(i . DELTA u + u , j . DELTA v + v );
1 1
glEnd();
}
And finally, if mode is GL_POINT, then a call to
fglEvalMesh2 is equivalent to:
glBegin (GL_POINTS);
for (j = j1; j <= j2; j += 1) {
for (i = i1; i <= i2; i += 1) {
glEvalCoord2(i . DELTA u + u , j . DELTA v + v );
1 1
}
}
glEnd();
In all three cases, the only absolute numeric requirements
are that if i = n, then the value computed from
i . DELTA u + u is exactly u ,
1 2
and if j = m,
then the value computed from
j . DELTA v + v is exactly v .
1 2
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted
value.
GL_INVALID_OPERATION is generated if fglEvalMesh is executed
between the execution of fglBegin and the corresponding
execution of fglEnd.
ASSOCIATED GETS
fglGet with argument GL_MAP1_GRID_DOMAIN
fglGet with argument GL_MAP2_GRID_DOMAIN
fglGet with argument GL_MAP1_GRID_SEGMENTS
fglGet with argument GL_MAP2_GRID_SEGMENTS
SEE ALSO
fglBegin, fglEvalCoord, fglEvalPoint, fglMap1, fglMap2,
fglMapGrid