NAME
fglEvalCoord1d, fglEvalCoord1f, fglEvalCoord2d,
fglEvalCoord2f, fglEvalCoord1dv, fglEvalCoord1fv,
fglEvalCoord2dv, fglEvalCoord2fv - evaluate enabled one- and
two-dimensional maps
FORTRAN SPECIFICATION
SUBROUTINE fglEvalCoord1d( REAL*8 u )
SUBROUTINE fglEvalCoord1f( REAL*4 u )
SUBROUTINE fglEvalCoord2d( REAL*8 u,
REAL*8 v )
SUBROUTINE fglEvalCoord2f( REAL*4 u,
REAL*4 v )
PARAMETERS
u Specifies a value that is the domain coordinate u to the
basis function defined in a previous fglMap1 or fglMap2
command.
v Specifies a value that is the domain coordinate v to the
basis function defined in a previous fglMap2 command.
This argument is not present in a fglEvalCoord1 command.
FORTRAN SPECIFICATION
SUBROUTINE fglEvalCoord1dv( CHARACTER*8 u )
SUBROUTINE fglEvalCoord1fv( CHARACTER*8 u )
SUBROUTINE fglEvalCoord2dv( CHARACTER*8 u )
SUBROUTINE fglEvalCoord2fv( CHARACTER*8 u )
PARAMETERS
u Specifies a pointer to an array containing either one
or two domain coordinates. The first coordinate is u.
The second coordinate is v, which is present only in
fglEvalCoord2 versions.
DESCRIPTION
fglEvalCoord1 evaluates enabled one-dimensional maps at
argument u. fglEvalCoord2 does the same for two-dimensional
maps using two domain values, u and v. To define a map,
call fglMap1 and fglMap2; to enable and disable it, call
fglEnable and fglDisable.
When one of the fglEvalCoord commands is issued, all
currently enabled maps of the indicated dimension are
evaluated. Then, for each enabled map, it is as if the
corresponding GL command had been issued with the computed
value. That is, if GL_MAP1_INDEX or GL_MAP2_INDEX is
enabled, a fglIndex command is simulated. If
GL_MAP1_COLOR_4 or GL_MAP2_COLOR_4 is enabled, a fglColor
command is simulated. If GL_MAP1_NORMAL or GL_MAP2_NORMAL
is enabled, a normal vector is produced, and if any of
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4,
GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2,
GL_MAP2_TEXTURE_COORD_3, or GL_MAP2_TEXTURE_COORD_4 is
enabled, then an appropriate fglTexCoord command is
simulated.
For color, color index, normal, and texture coordinates the
GL uses evaluated values instead of current values for those
evaluations that are enabled, and current values otherwise,
However, the evaluated values do not update the current
values. Thus, if fglVertex commands are interspersed with
fglEvalCoord commands, the color, normal, and texture
coordinates associated with the fglVertex commands are not
affected by the values generated by the fglEvalCoord
commands, but only by the most recent fglColor, fglIndex,
fglNormal, and fglTexCoord commands.
No commands are issued for maps that are not enabled. If
more than one texture evaluation is enabled for a particular
dimension (for example, GL_MAP2_TEXTURE_COORD_1 and
GL_MAP2_TEXTURE_COORD_2), then only the evaluation of the
map that produces the larger number of coordinates (in this
case, GL_MAP2_TEXTURE_COORD_2) is carried out.
GL_MAP1_VERTEX_4 overrides GL_MAP1_VERTEX_3, and
GL_MAP2_VERTEX_4 overrides GL_MAP2_VERTEX_3, in the same
manner. If neither a three- nor a four-component vertex map
is enabled for the specified dimension, the fglEvalCoord
command is ignored.
If you have enabled automatic normal generation, by calling
fglEnable with argument GL_AUTO_NORMAL, fglEvalCoord2
generates surface normals analytically, regardless of the
contents or enabling of the GL_MAP2_NORMAL map. Let
Pp Pp
m = -- X --
Pu Pv
Then the generated normal n is
_
n=_____
||m||
If automatic normal generation is disabled, the
corresponding normal map GL_MAP2_NORMAL, if enabled, is used
to produce a normal. If neither automatic normal generation
nor a normal map is enabled, no normal is generated for
fglEvalCoord2 commands.
ASSOCIATED GETS
fglIsEnabled with argument GL_MAP1_VERTEX_3
fglIsEnabled with argument GL_MAP1_VERTEX_4
fglIsEnabled with argument GL_MAP1_INDEX
fglIsEnabled with argument GL_MAP1_COLOR_4
fglIsEnabled with argument GL_MAP1_NORMAL
fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
fglIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
fglIsEnabled with argument GL_MAP2_VERTEX_3
fglIsEnabled with argument GL_MAP2_VERTEX_4
fglIsEnabled with argument GL_MAP2_INDEX
fglIsEnabled with argument GL_MAP2_COLOR_4
fglIsEnabled with argument GL_MAP2_NORMAL
fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
fglIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
fglIsEnabled with argument GL_AUTO_NORMAL
fglGetMap
SEE ALSO
fglBegin, fglColor, fglEnable, fglEvalMesh, fglEvalPoint,
fglIndex, fglMap1, fglMap2, fglMapGrid, fglNormal,
fglTexCoord, fglVertex