NAME
fglDeleteTextures - delete named textures
FORTRAN SPECIFICATION
SUBROUTINE fglDeleteTextures( INTEGER*4 n,
CHARACTER*8 textures )
PARAMETERS
n Specifies the number of textures to be deleted.
textures Specifies an array of textures to be deleted.
DESCRIPTION
fglDeleteTextures deletes n textures named by the elements
of the array textures. After a texture is deleted, it has
no contents or dimensionality, and its name is free for
reuse (for example by fglGenTextures). If a texture that is
currently bound is deleted, the binding reverts to 0 (the
default texture).
fglDeleteTextures silently ignores 0's and names that do not
correspond to existing textures.
NOTES
fglDeleteTextures is available only if the GL version is 1.1
or greater.
ERRORS
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if fglDeleteTextures is
executed between the execution of fglBegin and the
corresponding execution of fglEnd.
ASSOCIATED GETS
fglIsTexture
SEE ALSO
fglAreTexturesResident, fglBindTexture, fglCopyTexImage1D,
fglCopyTexImage2D, fglGenTextures, fglGet,
fglGetTexParameter, fglPrioritizeTextures, fglTexImage1D,
fglTexImage2D, fglTexParameter