NAME
fglColorMaterial - cause a material color to track the
current color
FORTRAN SPECIFICATION
SUBROUTINE fglColorMaterial( INTEGER*4 face,
INTEGER*4 mode )
PARAMETERS
face Specifies whether front, back, or both front and back
material parameters should track the current color.
Accepted values are GL_FRONT, GL_BACK, and
GL_FRONT_AND_BACK. The initial value is
GL_FRONT_AND_BACK.
mode Specifies which of several material parameters track
the current color. Accepted values are GL_EMISSION,
GL_AMBIENT, GL_DIFFUSE, GL_SPECULAR, and
GL_AMBIENT_AND_DIFFUSE. The initial value is
GL_AMBIENT_AND_DIFFUSE.
DESCRIPTION
fglColorMaterial specifies which material parameters track
the current color. When GL_COLOR_MATERIAL is enabled, the
material parameter or parameters specified by mode, of the
material or materials specified by face, track the current
color at all times.
To enable and disable GL_COLOR_MATERIAL, call fglEnable and
fglDisable with argument GL_COLOR_MATERIAL.
GL_COLOR_MATERIAL is initially disabled.
NOTES
fglColorMaterial makes it possible to change a subset of
material parameters for each vertex using only the fglColor
command, without calling fglMaterial. If only such a subset
of parameters is to be specified for each vertex, calling
fglColorMaterial is preferable to calling fglMaterial.
Call fglColorMaterial before enabling GL_COLOR_MATERIAL.
Calling fglDrawElements may leave the current color
indeterminate. If fglColorMaterial is enabled while the
current color is indeterminate, the lighting material state
specified by face and mode is also indeterminate.
If the GL version is 1.1 or greater, and GL_COLOR_MATERIAL
is enabled, evaluated color values affect the results of the
lighting equation as if the current color were being
modified, but no change is made to the tracking lighting
parameter of the current color.
ERRORS
GL_INVALID_ENUM is generated if face or mode is not an
accepted value.
GL_INVALID_OPERATION is generated if fglColorMaterial is
executed between the execution of fglBegin and the
corresponding execution of fglEnd.
ASSOCIATED GETS
fglIsEnabled with argument GL_COLOR_MATERIAL
fglGet with argument GL_COLOR_MATERIAL_PARAMETER
fglGet with argument GL_COLOR_MATERIAL_FACE
SEE ALSO
fglColor, fglColorPointer, fglDrawElements, fglEnable,
fglLight, fglLightModel, fglMaterial