Shockwave: general tips by David Liu
text by David R. Liu <davidliu@case.ai.mit.edu>
I almost think Shockwave should get an FAQ...
It's a little on the tough side...but the missions get SO much
better in terms of enemy graphics, terrain graphics, enemy and terrain
variety, weapons, and mission creativity as you progress through the
game up to the 10th level on the moon (!) that I thought perhaps
posting a Shockwave tips list might help some netfolks get
farther in this excellent title.
BTW, all this info was obtained from playing at the Wingman (default)
difficulty; not all may apply if you are on Cadet or Ace difficulty.
General Tips
- Remember that each refueling bay is good for usually TWO refuels.
On occasion, the fuel drone gives you only one refuel, and occasionally
you get three. So the strategy I use is to hunt for a fuel depot,
check my red bar, and if I still have 15% strength or so, I kill
everything I can within the vicinity of the fuel depot. Then I fuel up
and leave. If I'm lower than 15% coming into the bay, I fuel
immediately, then kill everything (with LASERS, not missiles which are
harder to get on refuel), then FUEL AGAIN.
- Several fuel bays are HIDDEN from radar. There are two in LA, I
believe, that are cloaked. In mission 6 (Utah/Monument Valley),
there is one on the left side of your path at the second excavator site,
then later on your right side.
- The amount of fuel you get from refueling seems to be negatively
correlated with the amount of DAMAGE (civilian and building damage) you
do. If you are reckless (or if you just don't like the way a building
looks and blow it to smithereens) then you are likely to be shortchanged
the next time you fuel.
- The swarm aliens RUN OUT OF GAS. That is, you can lure them into
chasing you, then do a U-turn, and use afterburners. They'll just
perish trying to chase you. Simple. No ammo wasted. Each swarm has
one mother alien which is an immobile sphere, and takes about 13 laser
hits to kill.
- Up to mission 4, it is conceivable that you can destroy every alien
you ever see on radar. Around mission 5 and on, this becomes
impossible. So the new strategy is to listen carefully to your specific
instructions, take out exactly what you need to kill (and surrounding
threats which pose an immediate danger), then GET OUT and move to the
next waypoint. Sure it's wussy and chicken-hearted...but you DO want to
see levels 10 and 11 (the secret Milk Run level), right? :)
Fortunately, fewer of the mission objectives in the later levels are
"Kill Every Alien in the Area" as was true in Los Angeles (mission 3).
Notes on specific levels
Level 3: You can actually complete ALL your objectives and pass the
mission even if you blow up a prison. I've tried the experiment
(not on purpose...) Just be sure to get all the power cells.
Level 4: The 5 big big guns you meet just before the end are really
annoying. They are arranged like this:
2 4
1 3 5
Take out 3 first, with guns only if possible, then 5 with guns,
then 4 with missiles, then afterburn down the right side of the
corridor. To kill each gun, approach it from outside it's range, shoot
guns or missiles for no more than 2 seconds once your gunsight turns
red, then pull a quick U-turn and escape with burners. Repeat.
Level 5: The lava pit has three really annoying buggers inside. I've
never bothered killing the REALLY FAST two green dot mobile ground
guns. The red dot in the center of the lava pit, however, i always
kill. So destroying all three is not necessary to completing the
mission, een though ICE implies this.
Level 6: The only thing ICE cares about besides killing the final
boss is to destroy all the excavators. Each excavator takes one
LONG LONG stream of lasers, or one NUKE and about 5 seconds of
lasers, or TWO NUKES and about 1 second of lasers. Even though ICE
tells you not to trash the city as you kill the last boss (who is
easy since he has a pea shooter for a weapon), you CAN get by if
you crunch say 4 buildings or so. Just don't try levelling the city.
David
michel.buffa@cmu.edu