Samurai Shodown mini-FAQ release 11


Release 11 Parts 1 and 2 (The side note) 01-29-94 ineluki@u.washington.edu

Mosaic version by Michel Buffa (your servitor!)


____ _ _ _ _ _ ____ _ _ / ___/ / |/ v \| | | | _ \ / | | | |__ / | | | | | |_| |/ | | Samurai Shodown mini-FAQ \__ \/ / | | | | | | | _ </ / | | Release 11 Part 1/2 (The side note) ___|/ _ | |_| | |_| | | \/ _ | | 01-29-94 | __/_/ |_|_| |_|\___/|_| /_/\|_|_| |/____ _ _ ___ ____ ___ _ _ __ _ / ___| | | |/ _ \| _ \ / _ \| |_| | \| | | |__ | |_| | | | | | | | | | | | | | | | \__ \| _ | | | | | | | | | | | | | | | | ___| | | | | |_| | |_| | |_| | | | | | ___/|_| |_|\___/ ____/ \___/ \_^_/|_|\__| |/ This ascii FAQ is FTPable from netcom.com in the /pub/vidgames/faqs directory.

Organization of this FAQ:



SECTION 1: Words from the authors of this FAQ:


The FAQ was originally done by Galen Komatsu. His email address is <ar592@cleveland.freenet.edu> or <gkomatsu@hawaii.edu>

With his permission, I have taken over to maintain the correctness and appearance of the FAQ. I have decided to enhance it as to include more informations. Many others contributed with additions, corrections and suggestions as well. If I missed any one of you (and I think I did miss many of you), please email me so I can correct my carelessness ASAP.

I consider this FAQ as public domain. All of the information here are contributions and efforts of many gamers out there. You are free to copy any/all information here, as long as you state where it comes from, and you don't make a profit out of it. It would be also nice if you could send me e-mail telling me what you are doing with the FAQ.

MANY THANKS TO ALL OF THE INFORMATION COURIERS: (not in any specific order)

Ice Breaker ----------------- cvadrslh@csupomona.edu Anthony William Cannon ------ wanderer@leland.stanford.edu Jeremy Hinton --------------- hinton@cs.odu.edu Paper Tiger ----------------- kahuehn@tuba.calpoly.edu Kano Vo --------------------- god@mermaid.micro.umn.edu Thomas Cannon --------------- inkblot@leland.Stanford.EDU Brad "Sugar Daddy" Douglas -- douglas@hamlet.uncg.edu Spencer Olson --------------- solson@imsasun.imsa.edu Brando ---------------------- HOLMESB7313@cobra.uni.edu Reptile --------------------- PCS$1955@VEGA.SELU.EDU Brian Gilmore --------------- briang@ocf.Berkeley.EDU Alex ------------------------ awong@osiris.ee.tufts.edu Bethany Cox ----------------- MIA Kevin A. Kanda -------------- Kevin.A.Kanda@Dartmouth.edu Mark Rigby ------------------ mrigby@gpu.srv.ualberta.ca Jason Cha ------------------- chaj@guvax.acc.georgetown.edu Holmesmeister (brother's acct) oconnor@mala.bc.ca SPECIAL THANKS TO: (not in any specific order)

Mark "Terminator" Maestas --- maestas@cs.arizona.edu Co-Editor! Galen Komatsu --------------- gkomatsu@hawaii.edu Originator of this list! Iain Sinclair --------------- axolotl@socs.uts.edu.au Originator of the quotes! Andy Eddy, Gamepro Magazine - vidgames@netcom.com Established the Video Game ftp site, where this can be found. This is in no way a complete FAQ of the game. If you have any COMMENTS, CORRECTIONS, ADDITIONS, or SUGGESTIONS, I would love to hear from you. No matter how insignificant you think the information is, PLEASE send me email. It might be the most profound discovery yet. My email address is: <ewann@sfu.ca>

Mark Maestas is our co-editor. His email address is: <maestas@cs.arizona.edu>

Version History:


SECTION 2: Introduction to this game:


Samurai Shodown (It is spelled correctly, Shodown, not Showdown) is a new NEO-GEO fighting game which features characteristics of Street Fighter 2. When you start the game, you have the choice to pick from a selection of 12 different characters. Each character has his/her own special strengths and weaknesses. Your goal is to be the first one to win 2 rounds versus either a computer or a human opponent. The POWER bar at the bottom of the screen determines the strength of your attack. You gain more POWER when you are hit or when you have blocked a hit. When it reaches maximum, your attack could decrease more than half of your opponent's energy.

Some machines may have the difficulty level displayed, while some may not. It depends on how the arcade operator set it.

Samurai Shodown was originally called Samurai Spirit (I dunno why!!). Apparently there are Japanese and American versions, which, aside from having different character names, also have different languages displayed. Besides that, everything is quite the same. With the smartest computer AI among any fighting game, you will have a hell of a time trying to finish the game with just one credit!!!


SECTION 3: How to defeat the computer:


Well, that depends... If you are lucky, the machine you play is set on a lower setting, then you will save some money. But if you are one of those who are out of luck, READ ON.

You might think this is a bit too general, but different strategies fit different people. So putting them down might just be a waste of time. The computer is very smart, even on lower settings. The only difference is that they won't attack as much on higher levels.

The computer uses a wait-for-opportunities-and-attack strategy. The computer will attack a few times to test your ability in the beginning of the round, so don't develop any patterns that it can trace. It will know. If you keep firing out fireballs, after a few blocks, he WILL jump. For instance, I kept using the Multiples trick of Galford to beat the computer in the second round. In the third round, not once did my trick work again. I always got hit or counter-thrown.

The computer is also aware of time. If it is winning, it will stall; if it is losing, it will attack very aggressively.

The only way to kill the computer is to be very careful. Attack when you have the chance. Defend when your opportunity is gone. Wait again. If you've played SF2 before, the computer ain't like that one. In SF2, you can just jump in and do all kinds of combos. This computer will kick ass and you'd have no chance of even closing in. Remember this computer is smart and it will use any cheapo throw or whatever without qualm. Don't be amazed if the computer performs some moves that may impossible for you to perform under the same conditions. This is a computer you are dealing with. Besides being smart, it will also cheat by taking off energy more if it hits you and less if you hit it on higher difficulty levels.

Timing and precision is everything. Time it right and hit it hard and victory will be yours. GOOD LUCK!


SECTION 4: Tricks, quirks, bugs, and other info:


  1. IT IS NOT POSSIBLE TO REVERSE A THROW SITUATION. Sorry for the previous misinformation.
  2. HOW TO BREAK YOUR OPPONENT'S WEAPON. Position yourselves so that when you attack, you can hit each other's weapons without causing a clash, and without hitting the other player. One method that works for most characters is to jump up and down and try hitting each other's weapons in the air. Important: If there's a white burst when the weapons hit, a weapon has taken damage. If there's a blue circular burst (like when you block) then no damage is done. After a few hits, a weapon will break causing it to shatter and the owner takes damage. It doesn't need to be a mirror match to work(choosing the same character), although it hasn't been confirmed yet.
  3. If you lose your weapon, it will then be possible for you to throw your opponent by grabbing onto his/hers weapon from a distance if you time it _just_ right. Sounds tricky, eh? Once, I (Haohmaru) threw a long standing AB slash at my opponent (Nakoruru). She did an AB attack at just the right moment, _caught_ my sword between her palms, and used it to throw me to the ground! The timing on this one is very difficult. What happens is that any time you get into a struggle, the person without a weapon will always throw the person with one. However, if you get into a struggle with Earthquake when you don't have a weapon, you will execute a low CD kick on him since he can't be thrown.
  4. If you meet your opponent in the air and, after an attack, land on the ground first, you can then try to get an immediate throw off on your opponent as he lands. It is possible to escape being thrown by jumping as soon as you land.
  5. MAKE AMAKUSA JUMP. (* From Brian Gilmore --- briang@ocf.Berkeley.EDU *) Unless Amakusa is doing something anoying, such as teleporting, casting spells, whatever, whenever you slash, Amakusa jumps. Usually straight up, but sometimes towards and away from you. This is really prevelant in the first round, and less so in second. WHAT THIS MEANS: To win the first round against Amakusa every time, all you'll usually have to do is Hit Amakusa once to get It's energy level under yours, then get to the other side of the screen and slash until time runs out. Amakusa will do nothing but jump up and down, and you win. Note, however, that sometimes Amakusa will jump forward. If it gets within range of you, it will attack, so keep some dodging distance. THE OTHER IMPORTANT RESULT: If you're playing a character with a fast air attack (such as Galford of Hanzo) you slash, it jumps, and then you hit Amakusa in the air.
  6. FASTEST KO. If you can defeat your opponent fast enough to beat the records, you will be awarded with a fireworks display and mention in the fastest KO hall of fame.
  7. ALTERNATE COLOR- In case you weren't aware of it, pressing D to select a character will give you the alternate color scheme that you see when fighting in a versus match.

SECTION 5: Description of the Characters:


Quote Legend: Note: The ending scenes for all characters begin with Amakusa (who looks like he's about to explode) holding the sphere. There is a quote, "I have left you alone, but now, I must exterminate you." This could be the Dark Guy speaking, or possibly Hanzo's son (see Hanzo ending).

Also, some quotes are corrected for misspellings and a few punctuation marks are modified so that the quote makes sense.

Charlotte:

Charlotte's quotes:

Ending scene description:

Charlotte stands in front of the rock. "Far East tour... what a let down!" A carrier pigeon flies in. "Pierre? What is it?" Pierre lands on Charlotte's arm. "Well, uh... (the note unfurls) The revolution! I will lead the proles." Cut to map of Japan and scroll to France. Cut to the palace area where an aristocrat is battling with three peasants with rakes and hoes. He says, "Desist all!! Go back to your huts." Charlotte rushes in very fast and mows down the noble ("SPLASH FOUNT!" ch-ch-ch-ch- ching! and the noble flies back). The peasants cheer, "Charlotte!" She says, "We face the enemy. Forward." The peasants cheer and follow her.

Earthquake:

Earthquake's Quotes:

Ending scene description:

EQ stands victorious, and looks around himself, saying: "Now this is a treasure!" Three little Earthquake-ninja wannabes (ie three fat, smaller, bald white guys, dressed like EQ!) teleport in, kneeling behind EQ. EQ says, "Well? Go get it." The "ninjas" say, "Yaaah," and disappear and proceed to zip in and out, building up a pile of loot behind EQ. After a few seconds, they all reappear behind EQ and say, "We've got it all, boss". EQ says, "Hear the wail of victory, rogues." They all raise their arms in triumph.

Galford:

Galford's Quotes:

Ending scene description:

Flash to Amakusa's stage with Galford in a pose without his sword. "Whew that was a tough battle." Amakusa's ball floats down. "So this was the source of all the madness" Galford does a (close) AB slash and shatters the ball. A light beams down, and another Amakusa, not as dangerous looking, says "The spell has been broken. Be praised." Then he floats back up, as 3 small 'poppies' join Galford and Poppy. "We're history. Let's go Poppy." as he leaps to the side and the dogs follow.

Gen-An Shiranui:

Gen-An Shiranui's Quotes:

Ending scene description:

Gen-An says, "The same path as I, yet no equal he." (Gen-An and Amakusa are both sorcerers) A skinny, greenish woman walks in on the left and says, "Gen-An!". He sees her and says, "Azami!" He turns away, and continues, "The path of a sorcerer is not for woman. Scram!" She steps forward and says, "Oh, Gen-An." He moves forward a little and weeps briefly, then he leaps off. Cut to the cave area where we see him and Mai Shiranui. He says, "You'll get no favors from me." She replies, "Stop whining and attack!" Gen-An executes a Butcher Thrust, but is stopped by Mai's flame fandango technique. Gen-An cries out and falls to the ground. His last words are, "A.. Azami, I...". The screen darkens and it says: 1858 Oninaki Island, Gen-An dies

Hanzo Hattori:

Hanzo Hattori's quotes:

Ending scene description:

(Editor's note: Amakusa killed Hanzo's son and trapped his soul in the magic sphere. When Hanzo defeated Amakusa, the sphere shattered, thus breaking the spell Amakusa used to entrap Hanzo's son's soul. Also, see Galford's ending.)

Hanzo stands before the stone. "Oh no, my Amakusa. Stolen by death. Poor soul." Hanzo kneels and readies himself for seppuku (ritual suicide). "I shall follow you, dear boy. Life is without meaning." Suddenly, 6 ninjas appear around him. One of them speaks, "Wait! Hanzo. We need you here to teach us your skills. Do not take this offer lightly." Hanzo lifts his head. "Hmmm." The other ninja speaks again, "I beg you." Hanzo lowers his head and his sword. "Very well. I shall teach your kindred."

Cut to a small room with a student on the left and a straw target on the right. Hanzo is by the student and says, "Act like a volcano, and blow." The student executes a Bakuen-Ryu and immolates the target. The student says, "yeah!" and raises his fist in the air. Hanzo gives a nod of approval.

Haohmaru:

Haohmaru's quotes:

Ending scene description:

After defeating Amakusa, Haohmaru purifies his sword (drinks sake and spits it on his sword). "You should have practiced more, conceited fool." Then, his girlfriend comes in from the right. "Haohmaru." He crosses his arms. "Oshizu." He turns away from her and says, "I am a samurai, a rebel guy. We must part." She steps closer and says, "Haohmaru..." "Be brave, Oshizu." Then he jumps off to the left. Cut to Gairyu Isle. Haohmaru faces Mai Shiranui on the right. He says, "You'll get no favors from me." She replies, "Oh, stop whining and attack." He leaps at her, and the screen freezes as he executes an aerial AB slash and Mai executes her flame fandango.

Jubei Yagyu:

Jubei Yagyu's quotes:

Ending scene description:

Jubei sheathes his weapons. "Unh." He crosses his arms. "I thought I had found someone worthy..." The guy who kept running in the background delivering food, money and bombs appears and says, "Sir Jubei". Jubei grabs the hilts of his swords and asks, "You are?" He crosses his arms again. The guy says, "Pardon sire, my sister has been taken by Amakusa. I know I got in your way before, but..." His sister, in a red kimono, comes in from the right and hands a note to him. "But look, I have brought you this." The man hands Jubei the letter and says, "A thousand pardons. Please read this." The letter says "Yui Shosetu terrorizes Rozeki Castle." He looks up, and says, "Hah, hah, hah, my legend begins a new chapter!" He then puts on a big round straw hat and as he crouches to run off, he yells, "Yukuzo!" ("Let's go!")

Kyoshiro Senryo:

Kyoshiro Senryo's quotes:

Ending scene description:

Kyoshiro says, "Having been trounced, I think you now realize the sublimity of Kabuki." He looks at the background. "Hey, what a great place. Why, of course..." Cut to a big curtain on the screen. "Lords, Ladies, come hither." It opens up, revealing the musicians from Tokyo sitting around Amakusa's area and a big audience at the bottom of the screen. Kyoshiro comes out and starts dancing and whipping his hair around. The audience cheers and throw flowers.

Nakoruru:

Nakoruru's quotes:

Ending scene description:

It shows Nakoruru with the hawk on her shoulder..it is panting like crazy, and she says, "Thou foul despoiler of nature. Your just desserts." 4 birds, 3 rabbits, and 2 dogs enter. She sits to pet them and says, "That done, I return to fair Kamui-Kotan". Cut to Nakoruru's stage. Nakoruru's dressed in a full robe and is walking towards the old men that were on the steps. She jumps in the air before she gets to the men, lifting the dress and showing her rather skinny legs. Mamahaha has a green bag in its beak.

Tam Tam:

Tam Tam's quotes:

Ending scene description:

(Ed. note: The game's reference is to "Quexilcatol" which is obviously a butchered spelling of "Quetzacoatl". However, this matches Tam Tam's somewhat amalgamated characteristics.)

Tam Tam says, "The Pherenx stone! Wow, I have recovered it." Tam Tam holds Amakusa's sphere and teleports back to South America.

"Great Quexilcatol, bring light to this land." The sphere moves throughout huts of various people: A mother cries out, "Bongo!" A small child says, "Mama! I can walk!" In another hut, a woman says, "Grandfather!" An old man sits up in bed and says, "For some reason, I feel alive, reborn!" Cut back to Tam Tam "It's over. Having lifted this load off my people, so, too off comes this. Tam Tam throws off his mask. The mask flies off, but it is at such an angle that you still can't see his face.

Ukyo Tachibana:

Ukyo Tachibana's quotes:

Ending scene description:

Ukyo looks at the screen with a big grin on his face. He 'says', "!" The women that have been following him everywhere enter stage left. They call out, "Sir Ukyo! What a hunk!" He turns and gives the thumbs up sign (same as weaponless victory). He turns away and walks to the right side where a woman in a red kimono is staring at him (it's his girlfriend Kei Odagiri). She says, "Sir Ukyo. Why are you..." Ukyo says, "Elementary." "To present you with this." He pulls out some long-stemmed flowers and tosses them at her. As they fly towards her, he draws out his sword, twirls it, and trims the stems. The flowers land neatly around her head.

Wan Fu:

Wan Fu's quotes:

Ending scene description:

Wan-fu folds his arms in disgust and says, "No worthy adversary was to be found in Japan." He pauses, then continues, "No warriors, only sushi..." Cut to his palace - a Chinese soldier carrying a spear runs in, kneels and says, "Lord Wan Fu! The enemy's invaded in great force. Our front's breached." Another comes in, kneels, and says, "Sire! The enemy has reached Jyu-ri and approaches!" Wan Fu nods and says "Very well. I shall enter the fray myself." Picking up his sword, he runs off saying, "Come fools! Feel my wrath!" The screen dims, and it shows, "The fight was over. Few people remember Wan Fu now."

Shiro Tokisada Amakusa:

Shiro Tokisada Amakusa's quotes:


SECTION 6: The Moves:


Notes:

Basic Moves:

Slash: A Weak Slash B Medium Slash AB Strong Slash Kick: C Weak Kick D Medium Kick CD Strong Kick

Unique Basic Moves:

Strength Measurements:

This piece of information was obtained from the NET from a person named KEN. Unforunatly, I forgot to obtain his email address. Please KEN, send me your email if you can!!! (Nice work, hope you don't mind that I included it.)

Legends:

AL - Attack Level when rage meter full MT - Time rage meter stays full MF - Speed at which rage meter fills up SC - Sword-catching ability SL - Skill when swords lock WD - Weapon durability WS(F) - Walking speed (forwards) RS - Running speed WS(B) - Walking speed (backwards) HS - Hopping back speed JH - Jump height JD - Jump distance (horizontal) HT - Hang time NA - Not Applicable Attack level increase when rage meter is full:

AL MT MF SC SL WD WS(F) RS WS(B) HS JH JD HT Amakusa 10 3 10 4 10 10 9 NA 10 NA 6 7 8 Charlotte 2 8 6 1 2 6 7 5 7 6 5 3 1 Earthquake 3 10 3 8 2 5 3 3 4 1 8 6 2 Galford 5 6 2 6 4 5 8 7 9 10 7 9 6 Gen-An 5 8 4 3 4 6 5 7 5 5 6 6 5 Hanzo 2 8 2 5 8 5 8 7 9 10 7 9 6 Haohmaru 7 4 7 6 6 7 5 6 7 7 4 8 4 Jubei 8 3 2 10 8 7 5 6 7 7 4 7 5 Kyoshiro 7 4 3 3 1 4 6 8 8 4 9 3 10 Nakoruru 7 6 4 6 3 3 10 10 5 9 7 10 3 Tam Tam 4 8 6 3 7 5 7 5 2 2 9 5 9 Ukyo 9 6 1 8 5 3 4 9 5 8 4 2 8 Wan Fu 4 10 7 2 8 8 4 4 3 3 3 4 7 The most powerful attacks in the game:

Character Move Attack level Jubei A Hasso Happa 68 Charlotte AB Splash Fount 55 Wan Fu Bakutentou (any) 48 Earthquake Standing AB, Far 44 Jubei B Hasso Happa 44 Hanzo CD Mozu Otoshi 43 Wan Fu Standing AB, Far 42 As a point of reference, Haohmaru's long range standing AB is a 38.

The special moves:

Most special moves use the buttons to determine the strength of the attack, where as A is the weakest and AB is the strongest. From now on, all these kinds of moves will have only Slash or Kick instead of A/B/C/D. So when Slash is used, it means A or B or AB will produce the same move but with different damage or effect. Applicable on Kick as well.

Charlotte:

,_ Special Moves ____________________________________________________, I / | \ Slash Power Gradation I I O O O Rising epee-wave wall I I--------------------------------------------------------------------I I Tap Slash Repeatedly Splash Fount I I Charging rapid epee thrusts I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -O AB or B or D "Fall back" toss I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Triangle Slash I I--------------------------------------------------------------------I I (close) AB - Short-Range Triangle Slash I I--------------------------------------------------------------------I I (crouch) AB - Small Triangle Slash I I--------------------------------------------------------------------I I (jump) AB - Aerial Triangle Slash (Powerful air attack) I I--------------------------------------------------------------------I I CD - Hopping Shoulder Rush I I--------------------------------------------------------------------I I (crouch) CD - Roundhouse Sweep I I--------------------------------------------------------------------I I (jump) CD - Flying Low Kick I I____________________________________________________________________I ** Note that Charlotte's Triangle Slashes are capable of hitting 2 ** ** times at close range. **

Earthquake:

,_ Special Moves ____________________________________________________, I (jump) | + CD Repeatedly Fat Bound I I O Bouncing butt attack I I--------------------------------------------------------------------I I Tap Slash Repeatedly Fat Chainsaw I I Spinning blade attack I I--------------------------------------------------------------------I I (jump against the edge of the screen) I I then push joystick accordingly I I O- or -O Triangle Jump I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B or D Overhead Toss I I--------------------------------------------------------------------I I -- O CD He farts in your face (look at I I the relief on his face afterwards)I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I AB - Gama launches out at a 30-degree downward angle I I--------------------------------------------------------------------I I (crouch) AB - Gama launches out along the ground (2-hit ability) I I--------------------------------------------------------------------I I (jump) AB - Flying Belly Attack I I--------------------------------------------------------------------I I CD - Side kick I I--------------------------------------------------------------------I I (crouch) CD - High side kick I I--------------------------------------------------------------------I I (jump) CD - Butt bomb I I____________________________________________________________________I

Galford:

,_ Special Moves ____________________________________________________, I | \ -O Slash Plasma Blade I I O O Fireball-like stuff I I--------------------------------------------------------------------I I | / O- Slash Rush Dog I I O O Rush Dog can be counter-acted by I I simply running towards the dog I I (Yes, I tried it. Run, not walk) I I--------------------------------------------------------------------I I | / O- Kick Mad Dog I I O O C - throat bite Can Not be counter-acted by I I D - knocks down running toward the dog!!! I I--------------------------------------------------------------------I I -O O- / | \ -O A/B/C/D Mirror Images I I O O O Uses button to determine position I I of acutal body, "A" being extreme I I left, "D" being extreme right. I I Until you make a move, all images I I will appear as solid as your I I actual body. I I--------------------------------------------------------------------I I BCD All three buttons Fake wood I I When you are struck by opponent I I and not knocked down, just press I I BCD and you will disappear I I--------------------------------------------------------------------I I -O \ | / O- BCD Ninja Twirl I I O O O Disappear even when you are not I I hit by your opponent I I--------------------------------------------------------------------I I Triangle Jump, please refer to Earthquake section. I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I When in air | AB or B Throw opponent when in air I I O I I--------------------------------------------------------------------I I When in air | CD or D Throw opponent when in air with a I I O knife in your opponent. I I--------------------------------------------------------------------I I -- O AB or B Throw onto ground I I--------------------------------------------------------------------I I -- O CD or D Use leg to grab and throw onto I I ground and slash I I--------------------------------------------------------------------I I -O | \ Kick Strike Hez I I O O This is like Zangief in SF2, you I I grab your opponent and then go I I up and come spinning back down I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Somersault slash (3-hit capable) I I--------------------------------------------------------------------I I (close) AB - 2-handed forward-arc slash I I--------------------------------------------------------------------I I (crouch) AB - Sweeping slash (knocks opponents off their feet) I I--------------------------------------------------------------------I I (jump) AB - Downward slash I I--------------------------------------------------------------------I I CD - Spinning side kick I I--------------------------------------------------------------------I I (crouch) CD - Tumbling low kick I I--------------------------------------------------------------------I I (jump forward) CD - Low kick I I--------------------------------------------------------------------I I (jump other) CD - Side kick I I____________________________________________________________________I ** When you are far away, pressing AB will perform a somersault ** ** slash. This is not some kind of special move. But in close ** ** range, pressing AB will do a different move. O-- --O AB, will ** ** cause Galford or Hanzo to do the somersault in close range. **

Gen-An Shiranui:

,_ Special Moves ____________________________________________________, I | \ -O Slash Poison Blizzard I I O O Blow a posion cloud I I--------------------------------------------------------------------I I -O | \ Slash Butcher Thrust I I O O Roll forward with blade I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B Your opponent will be pushed onto I I the ground and you will spin on I I top of him with your weapon I I twisting in his stomach I I--------------------------------------------------------------------I I -- O D Knee Bash I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Lunging slash (Long range & powerful, but it has a I I long recovery time, so make sure you hit with it!) I I--------------------------------------------------------------------I I (close) AB - Upward slash I I--------------------------------------------------------------------I I (crouch) AB - Upward slash I I--------------------------------------------------------------------I I (jump) AB - Aerial backflip rake I I--------------------------------------------------------------------I I CD - Backflip kick I I--------------------------------------------------------------------I I (crouch) CD - Slide, then crouching high kick I I--------------------------------------------------------------------I I (jump) CD - Knee thrust I I____________________________________________________________________I

Hanzo Hattori:

,_ Special Moves ____________________________________________________, I | \ -O Slash Reppu Shuriken I I O O Throws a shuriken (throwing star) I I--------------------------------------------------------------------I I O- -O Slash Bakuen Ryuu (Burning Snake) I I 1 to 2 seconds charge time I I--------------------------------------------------------------------I I -O O- / | \ -O A/B/C/D Mirror Images I I O O O Use buttons to determine position I I of actual body, A being extreme I I left, D to the extreme right. I I--------------------------------------------------------------------I I BCD All three buttons Fake wood I I When you are struck by opponent I I and not knocked down, just press I I BCD and you will disappear I I--------------------------------------------------------------------I I -O \ | / O- BCD Ninja Twirl I I O O O Disappear even when you are not I I hit by your opponent I I--------------------------------------------------------------------I I Triangle Jump, please refer in Earthquake section. I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I When in air | AB or B Throw opponent when in air I I O I I--------------------------------------------------------------------I I When in air | CD or D Throw opponent when in air with a I I O knife in your opponent. I I--------------------------------------------------------------------I I -O | \ Kick Bullhead Blast I I O O This is like Zangief in SF2. You I I do more damage, comparitively, I I than Galford's Strike Hez. I I--------------------------------------------------------------------I I -- O AB or B Grab and throw onto ground I I--------------------------------------------------------------------I I -- O CD or D Use leg to grab and throw onto I I ground and slash I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Somersault slash (2-hit capable) I I--------------------------------------------------------------------I I (close) AB - Forward-arc slash I I--------------------------------------------------------------------I I (crouch) AB - Sweeping slash (knocks opponents off their feet) I I--------------------------------------------------------------------I I (jump) AB - Downward slash I I--------------------------------------------------------------------I I CD - Spinning side kick I I--------------------------------------------------------------------I I (crouch) CD - Tumbling low kick I I--------------------------------------------------------------------I I (jump forward) CD - Low kick I I--------------------------------------------------------------------I I (jump other) CD - Side kick I I____________________________________________________________________I ** In fact, moves of Hanzo can be performed by Galford, and vice ** ** versa. Except for the dog attack of Galford and burning snake ** ** of Hanzo. Also read note in Galford for additional information. **

Haohmaru:

,_ Special Moves ____________________________________________________, I -O / | \ Slash KogetsuZan I I O O O Crescent moon uppercut slash I I--------------------------------------------------------------------I I | \ -O Slash Senpuretsuzan I I O O Launch a small hurricane I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B or AB Throw onto ground I I--------------------------------------------------------------------I I -- O D or CD Back flip throw I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Long-range slash I I--------------------------------------------------------------------I I (close) AB - Uppercut slash, then mid-level slash I I--------------------------------------------------------------------I I (crouch) AB - Uppercut slash I I--------------------------------------------------------------------I I (jump) AB - Downward-arc slash I I--------------------------------------------------------------------I I CD - High roundhouse kick I I--------------------------------------------------------------------I I (crouch) CD - Forward-moving roundhouse sweep I I--------------------------------------------------------------------I I (jump) CD - Side kick I I____________________________________________________________________I

Jubei Yagyu:

,_ Special Moves ____________________________________________________, I | \ -O Slash Suigetsu Toh I I O O Ground Wave I I--------------------------------------------------------------------I I Tap Slash Repeatedly Hasso Happa I I 100-Sword Strikes I I--------------------------------------------------------------------I I -O | \ Slash Nikkaku Ratoh I I O O Charge forward and then execute I I a rising slash I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B or AB Throw I I--------------------------------------------------------------------I I -- O D or CD Ground throw I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - High slash then mid-level thrust I I--------------------------------------------------------------------I I (close) AB - Mid-level double slash (2-hit capable) I I--------------------------------------------------------------------I I (crouch) AB - Low slash then low thrust I I--------------------------------------------------------------------I I (jump) AB - 45-degree downward strike I I--------------------------------------------------------------------I I CD - Spinning backwards jump kick I I--------------------------------------------------------------------I I (crouch) CD - Double roundhouse sweep I I--------------------------------------------------------------------I I (jump) CD - Spinning side kick I I____________________________________________________________________I

Kyoshiro Senryo:

,_ Special Moves ____________________________________________________, I | \ -O Slash Flame Fandango I I O O Flame Breath I I--------------------------------------------------------------------I I -O \ | / O- Kick Chobi Jishi I I O O O Rotate kick, stand on the sword I I--------------------------------------------------------------------I I -O | \ Slash Vertical Rotating Slash (rising) I I O O spin around as you rise I I--------------------------------------------------------------------I I (jump) | + AB (at top of jump) Vertical Rotating Slash (falling) I I O spin as you fall I I--------------------------------------------------------------------I I | / O- Slash Fire fan I I O O I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B or AB Stab and throw I I--------------------------------------------------------------------I I -- O D Hair Toss I I--------------------------------------------------------------------I I -- O CD Hair Strangle I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I AB - Forward slash I I--------------------------------------------------------------------I I (crouch) AB - Low thrust I I--------------------------------------------------------------------I I (jump) AB - Circular low slash I I--------------------------------------------------------------------I I CD - Spin kick on the pole I I--------------------------------------------------------------------I I (crouch) CD - Roundhouse sweep I I--------------------------------------------------------------------I I (jump) CD - Side kick I I____________________________________________________________________I

Nakoruru:

,_ Special Moves ____________________________________________________, I O- / | Slash Annu Mutsube I I O O the low flying attack I I--------------------------------------------------------------------I I | \ -O Slash Leyla Mutsube I I O O the up-to-the-sky attack I I--------------------------------------------------------------------I I -O \ | / O- Slash Amube Yatoro I I O O O Summon the bird to attack I I--------------------------------------------------------------------I I | / O- C Hawk Carry I I O O When without weapon, this move I I will also summon the bird back I I--------------------------------------------------------------------I I (Hawk Carry) I I / or | or \ Slash or Kick Rolling Down Attack, direction I I O O O controlled by joystick. I I--------------------------------------------------------------------I I (Hawk Carry) I I Any other directions, except I I above + Slash or Kick Diagonal Down Arrow Attack I I--------------------------------------------------------------------I I Triangle Jump, please refer in Earthquake section. I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B Normal throw I I--------------------------------------------------------------------I I -- O AB Trip, sit and stab I I--------------------------------------------------------------------I I -- O AB (Without Weapon) Jump onto opponent, hold onto the I I chest, and slap them. Tap AB to I I slap faster. I I--------------------------------------------------------------------I I -- O D Grab and triple kicks I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Upward slash I I--------------------------------------------------------------------I I (close) AB - Up-and-down forward-arc slash (2-hit capable) I I--------------------------------------------------------------------I I (crouch) AB - Rolling slash (2-hit capable) I I--------------------------------------------------------------------I I (jump) AB - Spinning forward slash I I--------------------------------------------------------------------I I (far) CD - High roundhouse kick I I--------------------------------------------------------------------I I (close) CD - Jump kick then backflip I I--------------------------------------------------------------------I I (crouch) CD - Low Kick (knocks opponents off their feet) I I--------------------------------------------------------------------I I (jump) CD - Side kick I I____________________________________________________________________I ** You can move forward or backward while on the bird and you will ** ** and can be hit. So don't think you are invulnerable when you ** ** are on the bird. And you are most likely to take more damage. ** ** To get off from bird, just push the joystick down. **

Tam Tam:

,_ Special Moves __________________________________________________, I | \ -O Slash Mura Gaburu I I O O The Skull throw I I--------------------------------------------------------------------I I | / O- Kick Paguna Deos I I O O Under turning blade I I--------------------------------------------------------------------I I O-. -O Slash Paguna Paguna I I 1 sec charge time Sideways turning blade; can I I slowly move back and forth. I I--------------------------------------------------------------------I I -O \ | / O- Slash Ahau Gabara I I O O O Jump up and blow a fireball down I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B or D Head Butt I I--------------------------------------------------------------------I I -- O AB Face Flayer I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I AB - Double thrust I I--------------------------------------------------------------------I I (close) AB - Upward slice I I--------------------------------------------------------------------I I (crouch) AB - Low-to-mid-level slash I I--------------------------------------------------------------------I I (jump) AB - Downward Strike (Long-range, but ineffective at I I close range) I I--------------------------------------------------------------------I I CD - Crouching high kick I I--------------------------------------------------------------------I I (crouch) CD - Double Roundhouse sweep I I--------------------------------------------------------------------I I (jump) CD - 45-degree downward kick I I____________________________________________________________________I

Ukyo Tachibana:

,_ Special Moves ____________________________________________________, I | / O- Slash Sasame Yuki I I O O The thousand sword cutting apple I I--------------------------------------------------------------------I I jump in any direction, then: Tsubame Gaeshi (from the air) I I / | \ -O Slash Circular slash and launch a I I O O O flaming bird I I--------------------------------------------------------------------I I / | \ -O (then jump in Tsubame Gaeshi (from the ground) I I O O O any direction Executes immediately when Ukyo I I and Slash) leaves the ground, causing a low I I slash-and-firebird. The motions I I must be executed very quickly. I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B Catch and punch I I--------------------------------------------------------------------I I -- O AB Throw, and slash the flying I I opponent I I--------------------------------------------------------------------I I -- O CD or D Trip & Stab I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I AB - Upward slash (Good air defense due to the height of I I attack; also able to hit twice when opponent is I I standing on the ground) I I--------------------------------------------------------------------I I (crouch + far) AB - Diving slash I I--------------------------------------------------------------------I I (crouch + close) AB - Scabbard swipe, then circular slash I I--------------------------------------------------------------------I I (jump forward) AB - 45-degree downward thrust I I--------------------------------------------------------------------I I (jump up or back) AB - Double sideways slash I I--------------------------------------------------------------------I I CD - Slide I I--------------------------------------------------------------------I I (crouch) CD - Crouching mid-level kick I I--------------------------------------------------------------------I I (jump) CD - Downward side kick I I____________________________________________________________________I

Wan Fu:

,_ Special Moves ____________________________________________________, I | / O- Slash Exploding Wave I I O O Leaps up and throws his sword I I--------------------------------------------------------------------I I -O | \ Slash Slicing Gust I I O O Rising uppercut slash I I____________________________________________________________________I ,_ Throws ___________________________________________________________, I -- O B (without weapon) Throw opponent against the wall I I--------------------------------------------------------------------I I -- O B (with weapon) Grab then leap up and slash I I--------------------------------------------------------------------I I -- O AB (without weapon) Smash opponent's head into ground I I--------------------------------------------------------------------I I -- O AB (with weapon) Leap up and sit on opponent, I I stab several times and then kick I I--------------------------------------------------------------------I I -- O D Knee drop I I--------------------------------------------------------------------I I -- O CD Grab then leap up and sit on your I I opponent I I____________________________________________________________________I ,_ Power Strikes ____________________________________________________, I (far) AB - Lunging overhead slash (Powerful long-range I I attack able to hit twice at long-range) I I--------------------------------------------------------------------I I (close) AB - Downward slash (Also has 2-hit capability) I I--------------------------------------------------------------------I I (crouch) AB - Short-range circular slash (Also 2-hit capable) I I--------------------------------------------------------------------I I (close) / AB - Stepping forward uppercut and then pommel smash I I O (It's the 'dance' move that looks like the Slicing I I Gust, but he doesn't leave the ground) I I--------------------------------------------------------------------I I (jump) AB - Circular slash(almost no range, but very powerful I I and can hit someone right behind you) I I--------------------------------------------------------------------I I CD - Butt thrust I I--------------------------------------------------------------------I I (crouch) CD - Roundhouse Sweep I I--------------------------------------------------------------------I I (jump) CD - Downward kick I I____________________________________________________________________I
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