Doctor Hauzer: the controls, by Walter Horat
Note by me (Michel Buffa): as the game is all in Japanese, Walter Horat <firstname.lastname@example.org> posted a translation of the main control commands. Thanks a lot Walter!
I've gotten and played quite a few (6) Japanese titles so far, but my
time resources have only allowed me to spend about an hour or two with
each title (currently trying to solve alone in the dark; it may be a while
before I get back to the japanese imports)
The controls go something like this:
BTW, the view switching is IMO one of the best features of the game.
- The d-pad controls the movements:
- d-left: rotate left.
- d-right: rotate right.
- d-up: walk forward.
- d-down: walk backward.
- A: action - search, take, use, whatever.
- C: run - a little faster than walk.
- L-SHIFT: change views.
Toggle between three viewing modes:
- 3rd person cinema view; author has selected camera angle.
- 1st person out-the-eyeball view (ala Doom).
- Overhead map view.
- R-SHIFT is the "rotate" mode:
While the r-shift button is depressed, you can turn your
head, look up/down without changing your position/facing.
In the 3rd person view, you watch the characters head move
around. In the 1st person "eyeball" view, you can use this
feature to look up/down.
- Play/Pause: Brings up inventory/menu. Unfortunately, all of the text
is in Japanese, but you can
still get the basic idea.
- Up/down to move through inventory items.
- left/right to look at a textual (katakana) description
of the selected item.
- A: use pictured item.
Hint: the book that you start out with is where you can
- d-left and d-right: Switch between inventory / text description of items.
- d-up and d-down: Scroll through inventory items.
Certain camera angles that are selected for you can be somewhat
changing views allows you to see as much of each room as possible.
Hint: in the second (living?) room, there is a key located inside of the
grandfather clock. When you take the key out, the room shakes a bit and
there is some strange animation that shows the camera zooming away from
the room. I have no idea what the hell this means, but the key is
to go on.
I have not solved this one yet, so don't go asking for more hints because
I probably will not know the answer.
Good luck, and happy adventuring!